using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Core;

[Serializable]
public class TestConfigData
{
    public string name;
    public int age;
}

public partial class TestExcel
{
    protected override void OnInit()
    {
        Debug.Log("on init start");
        foreach (var item in configs)
        {
            Debug.Log(Utils.ObjectToJson(item));
        }
        Debug.Log("on init end");
    }
}
